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Section 5

Plotting Basics

It's time to put pencil to paper and start plotting courses. In this section, you'll start with the fundamentals of plotting: how to use the course plotter, how to plot a course, how to find a position by dead reckoning. Then you'll learn how to keep a log of events.

The objective of this section is to introduce you to the basics of course keeping through learning about elementary plotting. The Test Yourself exercises provide practice at doing speed-distance-time calculations. Step by Step walks you through plotting a course and position. Plot It! lets you take charge and do some plotting yourself.

It may take you a couple of hours to work through this section. Take your time getting familiar with these plotting basics. They form the basis of all navigation techniques.

This section addresses the ASA's performance objective 9a.


5.1 Plotting a Course
5.2 Distance, Speed and Time
5.3 Dead Reckoning and Fixes
5.4 The Log Book
  Test Yourself
  Answers
  Step by Step - Dead Reckoning
  Plot It! with Answers


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